Rush Park

A 2D arena sports game developed by Enoom in a custom engine during my Sophomore year.

Players select from four unique characters, then compete in teams of two to score goals. Each goal moves the game to a new stage with different obstacles and hazards.

I worked as one of three designers on the project.


• Created prototypes of initial mechanics in both Unity and our custom engine

• Spearheaded play testing for the game by taking it to several on-campus events

• Used the custom engine's event system to build special abilities and stage hazards,

• Implemented audio and visual feedback for all actions and events in the game.

Rush Park Trailer