TWD:E World Design: Tiles

Designing Versatile Spaces

Tile Design Philosophy

The basic building block of TWD:E's world is a "tile", a 64mx64m Unity prefab containing all the necessary art assets, gameplay objects, navigation collision, and connectors (roads, streams, etc.). These tiles are organized based on their environment type and connectors. For each of TWD:E's 81 zones, 16 of our 150+ tiles are arranged to connect with each other and the neighboring zones. 

This approach was vital to the development of TWD:E, as our small team did not have the resources to build such a large world out of entirely bespoke environments. The tiles allowed me and the environment artists to deliver a polished world while leveraging the same tile in multiple spots across the map.

Tiles were assembled with the following parameters in mind:

Tile Design Process

Wilderness Tiles

Rural Tiles

Suburban Tiles

Urban Tiles

See how these tiles turn into playable zones here!