TWD:E World Design: Zones

Creating the World of The Walking Dead: Empires

World Design Philosophy

For the Walking Dead: Empires, I created an open world made up of 81 playable zones. These zones needed to provide players with opportunities to build bases with friends, gather resources, and fight hordes of walkers.  With players also moving their base to more advanced zones as they progress, we also needed these zones to provide an engaging play space for players at all stages of the game.

To meet these goals, I designed the game world with the following parameters:

Zones

Common Zones

Common Zone Composition: 100% Wilderness Tiles (16/16)

Uncommon Zones

Uncommon Zone Composition: 50% Wilderness Tiles (8/16), 50% Rural Tiles (8/16)

Rare Zones

Rare Zone Composition: 43.75% Wilderness Tiles (7/16), 43.75% Rural Tiles (7/16), 12.5% Suburban Tiles (2/16)

Epic Zones

Epic Zone Composition: 37.5% Wilderness Tiles (6/16), 37.5% Rural Tiles (6/16), 12.5% Suburban Tiles (2/16), 12.5% Urban Tiles (2/16)

Legendary Zones

Legendary Zone Composition: 37.5% Wilderness Tiles (6/16), 37.5% Rural Tiles (6/16), 12.5% Suburban Tiles (2/16), 12.5% Urban Tiles (2/16)

Ancient Zones

Ancient Zone Composition: 37.5% Wilderness Tiles (6/16), 37.5% Rural Tiles (6/16), 12.5% Suburban Tiles (2/16), 12.5% Urban Tiles (2/16)